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Game reviews
Quest for Glory 4 (Shadows of Darkness) | Phantasmagoria | Phantasmagoria 2 | Laura Bow: The Colonel's Bequest | Laura Bow: The Dagger of Amon-Ra | Castlevania: Symphony of the Night | Noctropolis | Resident Evil | Vampire: The Masquerade - Bloodlines | game | game | game | game | game |

Quest for Glory 4: Shadows of Darkness
Released: 1993
Publisher: Sierra On-Line, Inc.
Developer: Sierra On-Line, Inc.
Platform: DOS version, Windows 3.x version
Writing credits: Lori Cole, Corey Cole
Voices: John Rhys-Davies (narrator), Jennifer Hale (Katrina),
Gregg Berger (Dmitri Ivanov the Burgomeister), Jeff Bennett (Ad Avis; Bonehead;
Dr Cranium; Igor), Cathianne Blore (Anna), Hamilton Camp (Lorre Petrovich the
Chief Thief; Punny Bones), Cam Clarke (Domovoi; Gypsy Davy; Nikolai), Jim Cummings
(Boris Stovich; Hans), Bill Farmer (Leshy); Joan Gerber (Magda), Jess Harnell
(Franz), Mitzi McCall (Bella Markarov), Diane Pershing (Erana; Rusalka), Stu
Rosen (Yuri Markarov), Neil Ross (Erasmus; Ivan), Susan Silo (Baba Yaga; Fenrus;
Olga Stovich; Tatiana, Queen of the Faery Folk), Russi Taylor (Tanya Markarov)
Original Music composed by: Aubrey Hodges
Art Direction: Mark Hudgins
Format: Available as stand-alone game; also as part of QfG
Anthology and QfG Collection
Rating: ♦♦♦♦♦
The fourth in the Quest for Glory series, this game was originally envisaged as the third game in the series. But its dark theme and powerful enemy combined to create a formidable adventure for the hero, and Lori and Corey Cole have this to say on the subject:
The ending of Trial by Fire indicated that the next game in the series would be Shadows of Darkness. However, we had a two year break from the series while we were making Educational games, and we didn't want to introduce new players to the horror genre of Shadows of Darkness until they had played a more traditional fantasy genre. So we added Wages of War to balance things out.
In the opinion of many game players, Shadows of Darkness is one of the best in the QfG series. Its adventure game aspects, as well as the combat system, combine to provide the player with truly challenging puzzles, along with a riveting storyline. The characters are richly portrayed, with the voices giving a delicious extra much appreciated by players. The excellent John Rhys-Davies is a constant in the game as the narrator, and his dark-as-Mordavian-molasses voice will forever be associated with the often hilarious, albeit dark, in-game narration.
The game is set in Mordavia, a dark and cursed land. Mysterious things have been happening, and the hero finds himself yanked there without explanation, trapped inside an unlit cave with most of his possessions gone. As he finds his way out, and begins to experience the dangers and troubles of the land, he realises he was brought there for a purpose – in pursuit of an old enemy, and to help the extremely suspicious and unfriendly Mordavians. The three wise guys in the Inn don't exactly welcome him… Neither does the Burgomeister. But the hero has his hands too full to worry about being the "most loved visitor". There's a feuding couple to reconcile; a seductive maiden in a lake to resist; a Gypsy in trouble to help; an old foe from Spielburg to deal with; a stand-up comedian (gnome) to help with his lost "humour bar", life-draining wraiths to confront, treasures to find, a swamp full of deadly hands to negotiate, a comely wench called Katrina to meet, night-visions of the great "paladin in all but name" Erana to dream, a domovoi to aid, a dreadful monastery of the cult of the Dark Ones to confront, a mad doctor to encounter, a gravestone-carver with odd bits of information to befriend, a grieving widower to soothe, a lost child to find, a faery queen to defeat, an overwhelming sense of dread to deal with, mysterious "signs" and scrolls to collect, and finally… the power of the Dark One to fight.
It's romance… it's mystery… it's danger… it's a collection of mighty deeds… it's heroism, love, power, hope, and the lot. The Slavic ambience is beautifully rich, and the storyline is gripping, with the puzzles skilfully woven into the story itself. Whichever class the hero chooses to be (the start of the game gives him the options of fighter, thief, magician, or paladin), there's plenty to do and much to see. The story's puzzles are solved in different ways according to the class chosen.
The one negative: upon its first release, QfG4 was riddled with problems and bugs. To this day, without the fan-made help of the NewRisingSun patch, and DosBox, the game would be almost impossible to play on newer computers. The notorious Error 52 is perhaps the most infamous of the bugs, but by no means the only one. Thankfully, these errors are now a thing of the past, thanks to the patch created by NewRisingSun. Playing the game within DosBox also helps several other problems, and provides the ideal environment for playing Shadows of Darkness.
This is a superb game, likely to appeal to all who enjoyed the Gabriel Knight games.
